1. Wiki home
  2. Safety
Safety

Hazards in the City

Crime, fire risk and disease: where they come from, whom they hurt and how police, fire department and hospital keep them down.

Firefighter

Every tile in your city carries three hazard values: crime, fire risk and disease. You see them in the field info and on the map via the "Hazard" button (key G). There you switch each hazard on separately, or several at once.

Who has which hazard

HazardStrong inSources nearby
Crimedense districts with many shopscasino (strongest), stadium, arena, concert hall, cinema, school
Fire riskindustry, above all welding shops, foundries, chemical plants and tank farmsblast furnace, thermal power plant, kryptonite and spice mine, pig iron mine, Space Burger, food stalls and fire barrels in the backlots
Diseaseindustry with lots of smog and crowded areassmog, blast furnace, kryptonite mine, bus stops (slightly), storage in the backlots

Open districts are calmer: less crime, hardly any fires. In dense districts you need the services much sooner.

Hazard crime
Crime: purple around the casino, cinema and concert hall
Hazard fire
Fire hazard: orange at the blast furnace and the kryptonite mine
Hazard disease
Disease: yellow green around the blast furnace and the kryptonite mine

What hazards do

  • Crime drives customers away. Shops earn less, residential areas lose some value.
  • Fire risk means more fires. If the fire department arrives too late, fire protection in the area drops.
  • Disease slows the growth of residential areas and fills the hospital.

What helps

Each service dampens its hazard within its reach. The police push crime down by up to 70%, fire department and hospital reduce fire risk and disease by up to 60%. How well they manage depends on their performance (Running the Services).

Hazard menu
In the hazard menu you switch on each type separately