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Getting Started

Speed: Real Time, Fast and Light

How fast a game hour passes, what speeds up with it and what stays in real time.

Every city has its own clock. For season and free cities you choose how fast it runs when you found them.

SpeedFactorOne game day lasts
Real time1×one real day
Fast24×one hour
Light288×five minutes

Endless cities always run in real time.

What speeds up

Everything involving time and money follows your city's clock:

  • taxes, rent, wages and running costs
  • output of mines and blast furnaces
  • growth, construction times, upgrades and relocations
  • research, overdrive protocols and student projects
  • shifts of police, fire department, hospital, cinema and park
  • emergency calls, concerts and match days
  • repayment of the development loan and the daily installments of the District Bank

All numbers in this wiki are per game hour or game day. In a Light city many game days pass within a single real hour.

What stays in real time

  • cars, people, animations and the camera
  • shop boosters, Premium and your VIP level
  • the deposit interest of the District Bank and the world market
  • the match day of the world league

Offline

If you are offline, everything keeps running. Fast cities keep going without you for at most 336 game hours, then the clock waits until you come back.