City
Districts, growth, district value, commuting, jobs, backlots, discontent and smog: how your city lives.
Clerk
Your city builds itself once you give it the right framework. Here you learn how districts grow, what makes a good tile and what keeps your residents happy or makes them discontent.
Districts: Open, Dense and IndustrialThe three district types of your city: who moves in, what gets built, what a tile costs and how to arrange them properly.
Growth and ImmigrationHow new residents arrive, how fast things get built and why without power and jobs only trailers appear.
District Value and Field InfoHow good a tile is, what its value is made of and what a district needs for high-rises.
Commuting and the Way to WorkWho lives, works and shops where: how far your people travel and why long trips and jams lower the value of residential areas.
Jobs and UnemploymentWhy your city needs jobs, what unemployment and overtime do and how to keep the balance.
Backlots and BackyardsTrailers, shacks, tent camps and food stalls: what grows in the backyards of your districts and what "too few roads" means.
DiscontentWhat makes your residents discontent, how to spot it and why crime goes up as a result.
Smog and AirWhere smog comes from, how far it spreads, what it does to residential areas and how to lay out your city properly.