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Resources

Every resource, every metal and every special find on its own page: source, production and use.

Resources

From pig iron to plasma steel, from ruby to energy crystal: every resource has its own page here. The overview shows how everything fits together.

Commodity traderResources and MetalsAll resources, metals and special finds in District Null at a glance, with source and use.Pig IronThe basic material of all production, mined by the pig iron mine at the cliff.Chrome OreThe second production line of the pig iron mine from level 2, ingredient for chrome steel.Cobalt OreThe third production line of the pig iron mine, ingredient for cobalt alloy and plasma steel.KryptoniteGreen crystals from the hollows of the north: kryptonite hardens metals and opens the way upward.SpiceGlowing powder from the blue lava river: the most valuable resource of the colony.MetalThe base metal made from pig iron: almost every building needs it.Chrome SteelThe first alloy, made from pig iron and chrome ore, blast furnace level 2.Krypto SteelMetal hardened with kryptonite, blast furnace level 2, essential for high-rises.Cobalt AlloyThe blue alloy of chrome steel, cobalt ore and kryptonite, blast furnace level 3.Plasma SteelThe finest metal: krypto steel, cobalt ore and spice, blast furnace level 4.RubyThe red special find from the pig iron mine and mesas, the main currency for new districts.ArtifactA mysterious find from the kryptonite mine, needed for the lab, blast furnace level 4 and districts.Plasma CoreThe glowing core from the spice mine, later also from the lab: for high-rises, fusion and districts.Energy CrystalThe rarest find of all, needed for fusion level 3, the university and plasma synthesis.UrplasmaThe premium currency of District Null: what you can spend it on and why it is not a find.