After you pay, a construction site appears with a fence, a crane and a clock above it. Click it and a small panel with a progress bar and the time left appears at the bottom.
Build times
Every building has its own build time, counted in game time:
| Building | Build time |
|---|---|
| Bus stop | 2 min |
| Energy relay | 5 min |
| Warehouse | 15 min |
| Pig iron mine, thermal power plant | 20 min |
| Fusion power plant, blast furnace, police, fire station | 30 min |
| Hospital | 45 min |
| Kryptonite mine | 1 h |
| Spice mine | 2 h |
| Stadium | 12 h |
| Research lab | 3 days |
During the tutorial's learning phase the early buildings go up much faster. In season and free cities with a higher speed, build time passes correspondingly faster (Speed: Real Time, Fast and Light).
Major projects
Research lab, university and the District Null Tower are major projects. They need lots of resources, take days and exist only once. The task overview shows their progress.
Fetching material
Skyscrapers and high-rises on the upper level fetch their material from the warehouse themselves:
- You pay the money immediately.
- The site only fetches a material once the full amount is in the warehouse. Never partially, so your blast furnace does not run short.
- Until then the site stands still. The clock shows "--:--" and the window says "waiting for material" with the missing amounts.
- During an upgrade the old residents keep living there.
Finish instantly with Urplasma
If you cannot wait, you can complete a construction site instantly with Urplasma. The price depends on the time left, the less is missing, the cheaper. The game asks once more before you pay.
