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Boulders, Mesas and Toxic Lakes

What lies in your way in the terrain, what clearing costs, which finds hide in mesas and what the lucky blast does.

The land in the north of AZ884 is not empty. Boulders, rock needles and mesas stand in the way, and in the toxic forests there are lakes nobody wants to live next to.

Boulders in three sizes
A large, a medium and a small boulder, glowing trees in between

Boulders

Boulders block districts and buildings. Click one and have it cleared. In the start area they cost little:

SizeMoneyMetal
small20,000 $10
medium50,000 $25
large90,000 $50

The farther a district lies from the start, the more clearing costs. Large boulders in distant districts also cost kryptonite. ESC closes the window.

Large boulder
A large boulder up close: rock with glowing veins
Small boulder
A small boulder with companion stones

Rock needles and small mesas

Rock needles and small mesas can be demolished, large plateaus never. Hover over a rock and a sign shows what you get for it. A click opens the menu with costs, loot and chances.

Large mesa
A large mesa: it stays forever
Rock needle
A rock needle
  • Fixed loot: many mesas carry a visible find. The color of the crystals on top and at the foot tells you which: red means rubies (Ruby), purple an artifact, yellow energy crystals, orange plasma cores. Almost every district from the first ring on has one ruby mesa.
  • Chances: in distant districts there are also chances for artifacts, energy crystals and plasma cores.
  • Price: in the start area and the first ring the rocks are deliberately cheap. The farther out, the more expensive, up into the tens of millions.
Ruby mesa
Red glowing crystals: a ruby hides here
Mesa with energy crystals
Yellow: energy crystals
Mesa with an artifact
Purple: an artifact

If money is short, Urplasma covers it at shop prices. Your money is used first.

Lucky blast

The 🍀 lucky blast doubles your chances of a find in exchange for Urplasma, up to almost a sure thing. It pays off for rocks with a good chance of an artifact or an energy crystal.

Toxic lakes

Toxic lake in the forest
A toxic lake between glowing trees

Nobody can remove the toxic lakes in the dead forests. No residential district may ever stand in the lake or within a border of 3 tiles. The field info shows "uninhabitable" there. Trade and industry may go right up to the shore.