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Building

Planning and Placement

Where each building may stand: near a road, at the cliff, on a deposit, in the canyon, on a platform, and what else can be in the way.

Before you build, the build preview shows whether a spot fits. Green means go, red means no, and the reason is shown next to it.

Placement rules

RuleApplies to
Road nearbymost buildings, for example police at most 2 tiles, warehouse 3, fusion power plant 6 tiles from a road
At the cliffpig iron mine
On a depositkryptonite mine
In the canyon by the riverspice mine
Anywhereenergy relays and access towers, no road needed
On a platformskyscrapers and high-rises on the upper level, one tile apart from their neighbor

Many buildings exist only once or a few times per city. The "i" in the build menu names the limit.

What can be in the way

  • Other buildings and roads
  • Zone houses: the game clears them for you on request. The preview shows the clearing price.
  • Rocks and mesas: have them cleared first (Boulders, Mesas and Toxic Lakes)
  • Toxic lakes plus a border of 3 tiles where nobody may ever live
  • Terrain steps and kryptonite fields
  • The edge of your land: nothing goes outside your unlocked districts (Unlocking Districts)

Planning well

  • Industry belongs at a distance from housing, with a dense district in between (Smog and Air).
  • Power plants only supply what lies within their reach (Power Plants).
  • Services work in a circle: place them in the middle of the districts they are meant to protect.
  • In the tutorial Bit marks in green where he recommends a building.