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Buildings

Every building from the build menu with costs, build time, power, range and what it does for your city.

Site manager

The build menu at the bottom has six tabs: Colony for districts, roads and tools, Industry for power, resources and storage, City Services for safety, education and traffic, Entertainment for everything that makes your city more popular, Plateau for the way up to the upper level and Major Projects for the buildings you work on for days.

Every building page shows a fact sheet with all values taken straight from the game: building costs, build time, placement, power, range and running costs. Below it you find the upgrade levels, if there are any. The text explains what the building really does in the simulation and what to watch out for.

Don't forget the inauguration

Most large buildings do not start on their own when construction is done. A bell then hangs above the building. Click it and inaugurate the building. Only then do power plants deliver power, mines dig and services take effect. Mines and the blast furnace start at 1 % load, and you raise the load yourself afterwards.

Read more: The Build Loop, Inauguration and Upgrades and Levels.

Colony

Industry

City Services

Entertainment

Plateau

Major Projects