Kryptonite Mine
Digs into a Kryptonite deposit as a deep funnel. You need Kryptonite for krypto steel, better mines and the Spice Mine.
Kryptonite is the colony's third big resource. You need it for krypto steel, for upgrading the mine and the blast furnace, for the access towers to the upper level and for the Spice Mine. The Kryptonite Mine digs a deep funnel into the ground, and mining vehicles bring the glowing green rock to the surface.

Only on the Kryptonite field
The mine can only stand on a Kryptonite deposit. You recognise it by the glowing crystals in the ground. Districts leave these tiles out, no house is ever built there. If the field is in an awkward spot, click it and relocate it. That costs 50 Urplasma, and the new target must be within 50 tiles of the original position.
- At full load it digs 20 t of Kryptonite per hour. After the inauguration it runs at 1 % load.
- If you have several deposits, you can build several Kryptonite Mines.
- The hover truck only moves the mine onto a deposit (Relocation).
- It causes some smog.
- Now and then the digging turns up an Artifact. You need artifacts for late upgrades such as the research lab level 2.
As soon as all your Kryptonite Mines together have mined 5 t, you can build the Spice Mine.
Upgrades
Research unlocks level 2 of the Kryptonite Mine. You can see the level on the LED band that runs around the outer rim and on the light strips of the mine carts. Both glow green at level 1 and blue at level 2.
Read more: Kryptonite and Artifact.
Upgrade levels
| Level | Costs | Upgrade time | What the level adds |
|---|---|---|---|
| 1 | 1 h | +20 t/h Kryptonite +8 MW | |
| 2 | 1 h | +20 t/h Kryptonite +6 MW Research: Kryptonite Drilling level 3 |
Operation pauses during the upgrade. Costs apply to the upgrade to that level. Some levels are only unlocked by research in the Research Lab.
