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Resources and Metals

All resources, metals and special finds in District Null at a glance, with source and use.

Commodity trader

Industry is your engine. Without resources and metals you will not get past the first buildings. Everything hangs together in chains: ores become metals, simple metals become fine alloys.

Resources

ResourceSource
!Pig ironPig ironpig iron mine level 1
!Chrome oreChrome orepig iron mine from level 2
!Cobalt oreCobalt orepig iron mine from level 3
!KryptoniteKryptonitekryptonite mine
!SpiceSpicespice mine

Metals from the blast furnace

MetalFurnace from levelRecipe for 1 t
!MetalMetal12 pig iron
!Chrome steelChrome steel22 pig iron, 1 chrome ore
!Krypto steelKrypto steel22 metal, 1 kryptonite
!Cobalt alloyCobalt alloy31 chrome steel, 1 cobalt ore, 1 kryptonite
!Plasma steelPlasma steel41 krypto steel, 1 cobalt ore, 2 spice

The recipes build on each other: krypto steel needs metal, cobalt alloy needs chrome steel, plasma steel needs krypto steel. That keeps the simple metals in demand well into the late game.

Special finds and Urplasma

Output and load

Every mine and blast furnace has a load slider from 1 to 100 %. More load brings more tons but costs more wages and power. Once a plant runs it needs at least a tenth of its power. New plants start at the lowest load and you raise it yourself.

Where the tons go is explained under Warehouse and Flow of Goods.