If a building is in an awkward spot, you do not have to tear it down. With the Relocate tool (next to the excavator in the Colony build menu) you move it.
How it works
- Choose the "Relocate" tool.
- Hover over a building. Its footprint shows in blue whether it works and names price and duration.
- Click, then pick the new spot as when building. The same rules apply, the rotation stays.
- Confirm.
Cost and duration
- Price: 10% of the construction cost, at least 20,000 $, at most 150,000 $
- Duration: rebuilding at the new spot takes 25% of the normal build time. Meanwhile the old spot is dismantled.
- Operation: until the building stands at the new spot, it does not run.
The building keeps its level, settings and stored goods and does not need to be inaugurated again.
What can be relocated
Power plants, blast furnace, warehouse, police, fire station, hospital, bus stop, park, cinema, school, concert hall, casino, stadium, arena, District Null Tower, energy relays, Bits Cube and the VIP buildings.
The mines, which are bound to cliff, deposit or river, cannot be moved, nor can the research lab and the university.
