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Upper Level

Access Towers

The struts up to the upper level in three sizes: catchment below, reach above, cost and why districts next to them become more popular.

Elevator attendant

An access tower links the colony with the upper level. Below, it makes the districts around it more popular, above, it decides where you may build platforms. Access towers need no road and no power.

The three sizes

Access towerBaseCatchment belowReach aboveBus stopsCost
small1 × 110 tiles12 tilesup to 1800,000 $, 300 metal, 80 kryptonite, 30 spice
medium2 × 216 tiles20 tilesup to 21,500,000 $, 600 metal, 150 kryptonite, 60 spice
large4 × 424 tiles32 tilesup to 34,000,000 $, 1,600 metal, 400 kryptonite, 150 spice
Access tower from below
An access tower from below: the glowing lattice mast carries the lift up

Below: the catchment

  • Districts within the catchment are more popular for every district type: +15 points of district value.
  • Every bus stop or taxi stand nearby extends the catchment by 6 tiles, as many as the table allows.
  • An access tower counts like a bus connection for the "very good" level (District Value and Field Info).
  • The access tower offers nearby buildings such as casino, cinema, stadium, school or hospital to the residents up top. The window lists them under "Nearby".

Above: the reach

Platforms must lie within the reach of an access tower. Everything built on them uses this tower and is linked to it automatically. The tower's window shows the linked skyscrapers.